Prince of Persia: Another Developer Bitchfest

What surprises me is how little these high level risks seem to be noticed and appreciated as attempts to shake up the industry and push things forward. Perhaps I’m an idealist, but I think perhaps I was expecting a few more virtual pats-on-the-back for our attempts to do something new.

Blah blah blah, I love the complaining dev’s do, it’s all “it was an art game”, “it has crazy combos”, “we allow you to pee”. Anything and everything they do that’s just different must be praised to high holy hell and back for them to feel accomplished. How about this, make a game, make it the best you can, deal with the fall out or the praise, do not expect to be praised.

And another thing, stop releasing shit back to back to back with other publishers and market your games. I heard about this game in the last issue of Qore, that’s it. I heard zero before then and this is the only time since them I’ve heard anything. Create some buzz, run a contest, do shit, don’t just sit on your ass and expect to game to sell millions while with shit like Gears of War 2, Resistance 2, Rock Band 2, Guitar Hero World Tour, etc all trying to get my attention.

You want to innovate, start leaking out your innovations early, give us video, screenshots, hints, tips, FUCKING DEMOS months before hand. Make us want your game so bad we will pre-order from where ever just to have a copy on Day 1. Oh and maybe, just maybe don’t make it easy, let me select some level of difficulty, I like to think and a challenge or puzzle is great at that.


About this entry